Starbound Workshop Mods Not Showing Up



This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. Extract the contents of the.zip file. Move the.pak file directly into your Starbound mods directory. Installing the SRC version 1. There might be people who are managing to download and get mods to work using the Workshop, but I'm not one of them.and I'm someone who has a mod up on the Workshop It is a right pain to try and support a mod on a platform you can't make work (for any mod at all) yourself. I've reported my particular woes as a bug here.

  • 1Quick Navigation
    • 1.1Step 1 - Unpacking Assets
    • 1.2Step 2 - Modding
    • 1.3Step 3 - Setting Up Your First Mod
    • 1.4Step 4 - Packing your mod
    • 1.5Step 5 - Publishing
  • Binary star systems will now show up on your galactic map! Permissions and credits. For money, on Steam Workshop or other platforms. Updated the mod to work with Starbound beta version Annoyed Koala. 9/12/2013 - V1.0.
  • In this Mod Author feature, we're catching up with TelShadow who may well hold the record for most mods created for Morrowind. Let's start as we always do, please tell us about yourself for those in the community who don't know you yet. There isn't much to tell really.
Modding


This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.

Mods

You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. Do not use a word processor such as MS Word instead of a text editor. Only UTF-8 is supported, other encodings are likely to cause crashes. Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.

Step 1 - Unpacking Assets

Furious Koala introduced a .pak format which improves loading times and eases mod distribution. This means we need to unpack the assets before we can start modding.

Showing

Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. Unpacked assets may be safely left in ..assets and changes you make to the unpacked assets will have no effect on your game as Starbound will prioritize the use of assets.pak (unless the unpacked _metadata is deleted).

Windows

Current as of Version 1.4.3, June 27th, 2019

  1. Open up the main directory folder for Starbound.
  2. Shift + right-click within the folder and select Open Command Prompt/Windows Powershell or equivalent (depends on Windows version).
  3. Type the following into Command Prompt/Windows Powershell: .win32asset_unpacker.exe '.assetspacked.pak' '.assetspacked'
  4. Command Prompt/Windows Powershell will do nothing until asset_unpacker.exe has finished, this will take a while on most computers.. There are no progress updates.
  5. Once Command Prompt displays a message equivalent to this, 'Unpacked assets to Packed in 250.063s,' you can close the program and move on to creating mods.

Notes

  • If purchased from Steam, the location of the main Starbound directory folder typically looks like this: SteamsteamappscommonStarbound
  • The text typed into Command Prompt are three directory locations:
    1. The location of asset_unpacker.exe, which is the program that does all of the unpacking.
    2. The location of Starbound assets, or Mod assets, to be unpacked.
    3. Where you want the unpacked assets to be dumped. This third string can be changed to whichever location or name you prefer. However, dumping into ..assetspacked will make assets more readily available to Tiled.
  • The command can be stored as a batch file for faster unpacking whenever a new game version is released.

It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums. http://community.playstarbound.com/resources/unofficial-modding-ebook-2-0.2930/

Mac

Current as of version 1.3.0, June 13th, 2017

If you have purchased Starbound from Steam, then these instructions will work. Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions.

  1. Open Terminal.app in OS X (hopefully you have 10.7 or higher)
  2. Type cd ~/Library/Application Support/Steam/steamapps/common/Starbound/assets Now you are in the assets folder.
  3. You need to create a new folder here where you want your unpacked assets to end up. Type mkdir unpacked
  4. Now you need to navigate to the asset_unpacker. Type cd ../osx
  5. Type ./asset_unpacker ../assets/packed.pak ../assets/unpacked (The asset_unpacker should finish anywhere from 1 to 500 seconds depending on your computer, so let it work. If it takes longer than 20 minutes, quit Terminal.app and start over. If retrying doesn't work, then you have an issue external to the asset_unpacker.)
  6. In Finder browse to your unpacked folder by clicking on 'Go' on the menu bar, holding the [alt/option] key on your keyboard (this will show Library, which is usually hidden), clicking on Library, then browsing to -> Application Support -> Steam -> steamapps -> common -> Starbound -> assets -> unpacked (sound familiar?).

It is highly recommended that you make a backup copy of your original, working packed.pak before you mod and pack.

To pack, do exactly the same steps as mentioned above (minus making a new folder 'unpacked'), but when you get to step 5, where you actually unpack the packed.pak file:

  • Type ./asset_packer ../assets/unpacked ../assets/packed.pak

Linux

Current as of version 1.2.3b, May 26th, 2017

  1. Open the main directory of starbound in your shell (i.e. ~/.steam/steam/steamapps/common/Starbound if purchased on steam)
  2. Type the following into your shell: linux/asset_unpacker assets/packed.pak unpacked_assets
  3. linux/asset_unpacker is the path to the executable
  4. assets/packed.pak is the path to the packed assets
  5. unpacked_assets is the name of the directory, where it'll extract the files in. If the directory doesn't exist, it'll be created.
  6. There is no progress bar while unpacking, but after completion, it'll print something like this: Unpacked assets to unpacked_assets in 70.0567s
  7. After that message appears, you can close the shell and start creating mods.

Step 2 - Modding

Tutorials

Reference Pages

If you did everything right, Starbound should load your new mod the next time you run it. If the game crashes, or your changes are not found in the game, check your starbound.log file.

Starbound Workshop Mods Not Showing Up On Iphone

Step 3 - Setting Up Your First Mod

_metadata file

Starbound Workshop Mods Not Showing Updated

Full Article: Metadata file

The metadata file (usually named _metadata) is a completely optional file that contains your mod's name, description, and more. If using the Steam Uploader Tool, a basic metadata file will be generated for you. While optional, it is recommended to have at least have a name set in the metadata in case a companion mod ever needs to require or include your mod, and to make your mod more easily identifiable within the game log should any errors occur.

Step 4 - Packing your mod

Starbound workshop mods not showing up online

Before publishing your mod, it is recommended to pack it as a single <modname>.pak file. This simplifies installation (drop the file in the Starbound/mods/ folder). The alternative is to just put all the files into an archive for distribution which will need to be unpacked by end users to install.

Steam

The mod uploader included with the Steam version of Starbound will automatically pack your mod into a pak file when it uploads to the workshop. If you subscribe to your own mod, you may copy this pak from the workshop folder for redistribution through other channels, or you may follow standard packing methods. Linux users may use Proton to launch the mod uploader.

Alternately, all users may use the SteamCMD method as per this guide by The | Suit. This is the only reliable option for Mac users.

General

To pack your mod into a pak file, you may either manually use asset_packer.exe as included with Starbound, or you can automate it with PAK GUI or ModPackHelper.

Manual Method

  1. Create a metadata file for your mod if you intend to include one.
  2. For ease of use, ensure your mod folder is in ..Starboundmods
  3. Open a command prompt as described in Unpacking assets.
  4. Run the following command: .win32asset_packer.exe .mods<mod folder name> .mods<modname>.pak (substitute <mod folder name> with your mod's folder and <modname> with whatever you wish)
  5. Once finished, your .pak will be in the ..Starboundmods folder and is ready to publish.

PAK GUI

  1. Create a metadata file for your mod if you intend to include one.
  2. Extract PAK GUI anywhere and run it.
  3. Point the 'Path to Starbound' to the base Starbound folder.
  4. Either click 'Pack...' or drop your mod's folder onto PAK GUI and follow the prompts.

Windows/Linux with ModPackHelper

  1. Unpack ModPackHelper directly into ..Starboundmods and run it.
  2. When script is launched, choose action 1.
  3. Then select the mod you want to pack (If your mod folder does not contain a _metadata or legacy .modinfo file, it will not show as a choice).
  4. Press Enter. The mod is available in the Starbound/mods/ folder as <modname>.pak.

Step 5 - Publishing

Only one thing left to do - publish your mod!

Steam

Once you have all desired fields filled in the uploader, hit 'Upload to Steam'. When the status bar vanishes, you're done!

Chucklefish

Go to the official modding forums, select 'add mod' in the upper right hand section, select the category of your mod, fill out the information form and hit save. It is that easy.

Other Services

Publishing methods for other services, such as NexusMods, may vary. Please refer to the individual service for more information. Otherwise, your mod's folder or pak file may be distributed as you choose.

External links

  • Chucklefish Forums: How to successfully pack and unpack .pak files
  • Chucklefish Forums: Getting started in making mods for Starbound
  • Chucklefish Forums: Unofficial Modding Ebook 2.0
  • Chucklefish Forums: ModPackHelper
Retrieved from 'https://starbounder.org/mediawiki/index.php?title=Modding:Modding_Basics&oldid=187823'

You can also customize your members with new uniforms and head items, making each crewmember stand out more than they did before.

A quality of life mod which improves the whole storage system of Starbound. If the spawner breaks, the npc will be. NPCs are non-player characters. One of the best things to do with any sandbox game is to change it up to keep the experience fresh and entertaining. Uses a more accurate map page for more accurate tracking! The powerful open-source mod manager from Nexus Mods. Shows NPC locations on map. If you are looking for the absolute best mods you can use in your game, we have compiled a guide to show you of some of these and how to activate them. If you play Starbound and think, “You know what this could use? If you want a little more variety in the NPC ships you encounter, give this mod a try. View all games.

Frackin’ Universe is a massive mod that has been in the works for years.

Modding:Lua/Tables/Npc Unique DLs-- Total DLs-- Total views. Dismiss Notice; Mods .

When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.

Ex, a checkout counter for a merchant, or a guardpost for a guard, Interact with the spawner to bring up the interface. Play as NPCs Craft a NPC …

Last updated 02 December 2019 5:45AM. Starbound 4,605; Stardew Valley 432; Top Mods. Check out the.

Copyright © 2020 Robin Scott. Want Starbound to have 100% more cute anime girls? Mods that add new NPCs and creatures, friendly or otherwise. IncredibleMeh, Nov 22, 2015. - by RyuujinZERO. Starbound doesn't support extra races out of the box. * Project Rename from Enemies Aren't Stupid! If you have a universe you care about and think you might not keep Frackin’ Universe forever, be sure to back up that file as if you delete this mod as it will crash your entire game.

Extensive and mostly transparent character creator with 349 species slot.

Sort By: Last Update. It adds in new biomes, hundreds of monsters, thousands of decorations, and so much more. 5. It adds in a variety of new friendly and hostile ships you encounter. If you are using Steam Workshop, simply find the mod you want, click Subscribe, and the rest will be taken care of for you. An add-on to Pandoras box that adds (up to 13) new bosses to the endgame, Now your crew have their own mech - in space or on planets. /spawnnpc is an admin command that spawns an NPC at your mouse cursor.

LoPhatKao, Jul 1, 2019. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.

How to get and use Tech Points in Watch Dogs: All Trident spawn locations on Olympus in Apex Legends Season. Adds new mechanics based on the player's chosen race!

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Now your crew have their own mech - in space or on planets 5 / 5, 11 ratings. This mod fills a niche that I felt could have been further expanded upon. IN SPACE! If you do not know how to use the Workshop, all you need to do is open Steam, go to the Community tab, and click Workshop. A large mod bringing back tons of new content! When finished customizing your npc, press the activate button to spawn it in. Not sure how to install your mods? This mod also introduces monster girls, and colors have been adjusted as well.

They can provide quests, sell items.

It adds expensive recipes to craft NPC Merchant spawners to Tier 3 (in other words, Gamma sector and beyond, to be clear). The Stars My Destination - Sword and Spells, Change Dialogues English SVE + Immersive Farm 2, Change Dialogues Español SVE + Immersive Farm 2, Change Dialogues Canon Friendly Dialogues En - Es. Log in to view your list of favourite games.

Any NPC in the game can be summoned with this command, from common villagers to hostile NPCs, Tenants, Outpost denizens and visitors, and even unique characters like Nuru.

* NPC Reactivity to 'enemies' is increased. Copyright © 2020 Robin Scott.

videogame_asset My games. Outdated Avali Race Mod. Enhanced Storage. Some people are not the biggest fan of farming in games, and that’s where the Perennial Crops mod comes in. Downloads: 1,345 Updated: Sep 16, 2019. Mods. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Character faces, bodies, armor, accessories, hairstyles, and anything else cosmetic-wise have been altered to give the game a cuter aesthetic. Welcome to the official Starbound Mod repository, Guest! If you want a little more variety in the NPC ships you encounter, give this mod a try. If your title is on my list, it is rare as I … Starbound Mod Favorites are the mods I have tested with my Starbound server that both myself and family have given the top rating to.

Starbound Workshop Mods Not Showing Up 1

Categories.

Go on missions to collect a crew for your ship! Check out the, be pissed off after being suddenly ripped through spacetime without prior warning, Craft a Panel Version (looks similar to a deed), or Floor Version (looks like a floor teleporter), Place the spawner in the location you want your npc to be. No more guessing if a variable or behavior is being overwritten, you can actually see what the game is reading. While bound to a spawner, you are able to modify the npc as many times as you wish, just remember to press the activate button after any change. Add's compatibility with the mod Canon Friendly Dialogues. Unofficial Modding Ebook 2.0.

Learn to make mods for Starbound 1.0.

Example Command: /spawnnpc human airshipcaptain 6.

Starbound Workshop Mods Not Showing Up Online

Massive mod. Monsterparts to add more variation. When you don't like your crew moshing on the teleporter making ya'll look line a canned sardines. (Les codex sont en cours de traduction et donc pas encore implantés dans ce patch, les items viendront ensuite.) Check out the ... NPC Mechs 1.04. If you update your mod please let a moderator know so we can move it back to the active section.

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