Where Do Factorio Mods Go



Where Do Factorio Mods Go

This page tells you how to download and install mods, and gives a quick overview of what you should keep in mind when creating a mod. For more detailed instructions on creating mods, you may view the modding tutorial page. If you are looking for the modding API, check out the official Factorio Lua API documentation website. If you wish to know where to install a mod which is in a zipped format, please read the instructions on the application directory page.

  • 1Downloading & installing mods
    • 1.4Dependencies
  • 2Creating mods

Downloading & installing mods

Factorio Save Download

You can download the mods from the following places:

  • Mod portal (in-game)

Where Do Factoria Mods Google Maps

We’re back, providing you with your weekly dose of Factorio content! In today’s issue 7, ChurchOrganist brings us up to speed on what has been happening with Yuoki’s mods lately, LoneWolf gives us the rundown of why decentralised smelting is clearly the way to go, and T-A-R informs us about. The Bottleneck mod helps you to identify these delays. The mod will alert you on stalled or delaying machines so you can sort the issues and keep all your machines and production at optimum capacity. Quarry; You have quite a bit of mining to do on Factorio, and this mod will come in handy. It lets you mine ores using an ore patch. For example: 'Angel's Smelting' mod breaks Puzlletory because it removed copper-ore. Testing: If you find a bug, you can report it in the discussion tab. If you want to help me with balancing game difficulty and you finished at least 15 levels, you can send me your solutions. How to: go to 'Factorio. Go back to the github for both the factorio-updater and the mod-updater to find out more about the used command lines. As you can see, the mod-updater uses a file called ‘server-settings.json’. I suggest you take the ‘server-settings.example.json’ from the game folder and copy paste it to the ‘settings’ folder.

Mod portal (in-game)

The 'Mods' section of the main menu is the best way to get mods. It combines downloading & installing, checking installed mods for updates, and enabling/disabling installed mods. Latest crocodile mathematics 401 keygen software 2017 free.

Mod portal (website)

The mod portal (website) is the center of mod hosting, where authors upload mods, and you can find previous versions, and discussions. Mods come as ZIP files, installed by copying (not unzipping) into the 'mods' directory in the user data directory. Verify a successful installation by viewing the 'Mods' list through the main menu, in-game.

Mod subforum

Mod authors maintain threads in the official mod subforum to support their work. There may be experimental mods or updates here that aren't available on the main portal. They will be downloaded as ZIP files, either as forum 'attachments', or with a link to a hosting site. These are installed the same way as mods downloaded from the portal.

Dependencies

Many mods use Factorio's base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.

Required dependency

When a mod you installed requires you to install another mod for it to work, the other mod, in this case, is a required dependency. The in-game mod portal automatically downloads required dependencies when downloading any mod.

Optional dependency

When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.

Incompatibility

The dependencies can also be used to declare a mod to be incompatible with other mod versions, which prevents them from being loaded together.

Creating mods

See also: Modding tutorial

API documentation

  • Prototype documentation — What prototypes can be added to the game, and what are their properties
  • Documentation of the runtime API — Hook into events and change the world around the player.
  • Mod structure — The basic structure of all mods
  • Factorio data github repository — Tracks changes of the Lua prototype definitions in Factorio between releases.
  • Data.raw — Lists the names and types of all built-in prototypes
Factorio wiki

Lua scripting

You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game's mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.

Useful resources for Lua:

  • Lua REPL : A Lua read-eval-print-loop, essentially a sandbox.

Licensing

Every mod requires a license since Factorio v0.11. If a mod has no license, it is assumed to have a Creative Commons license — Attribution-Noncommercial 4.0 International (CC BY-NC 4.0). However, it is possible to purposely make the mod unlicensed, to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the MIT license and the GPLv3 license.

Other useful legal links include:

See also

  • Category:Technical — Documentation of technical formats and API's not related to modding
Retrieved from 'https://wiki.factorio.com/index.php?title=Modding&oldid=181622'


Discord

7.11.20
last updates published. I wont be adding or making adjustments. This mod will eventually be depreciated as Modmash Splinter Replaces it

Going forward - more details at https://www.patreon.com/posts/42063046
https://www.patreon.com/posts/42872656
https://mods.factorio.com/mod/modmashsplinter
https://mods.factorio.com/mod/modmashsplinterairpurifier

There a quite a few startup settings to customize game play. it's recommended you check them prior to starting a new game.

Added batteries to kickstart power on level 2. for the 2 people who downloaded within a minute of upload you may need to remove and re-add

Recent, added Bigger, Nuclear and Neural Toxin land mines which work with the detonator button. Be warned detonating will damage everything not just enemies.
added some settings for subspace transport - reduce tech tree
few more recipes to convert resources - maximum spaghetti!

Have fun clearing out the undergrounds with the mines.

if you are reporting a bug the factorio-current log is quite helpful and i'm usually available in discord.

Mac

Now you can go underground and expand your base in multiple dimensions.
But yeah biters will follow you and the is no sun underground
https://mods.factorio.com/mod/mininukes recommended for clearing out underground areas

With more machines you can do more.

Ore refiners can refine ore which intern produce more plates.
items ending with ore that are in a recipe that end in plate are added. Darker tint to identify.

Combat Bots, From roboports. You can now build construction robots that double as defense drones.
Works with robotports and player ports. These drones operate with hit and run tactics, move in fast take your shots and move out.

Transport items though the subspace network.

Throughout the world will find your not the only one who made it here, but still appear to be the only one who made it alive. On the upside all the crashed wreckages around the place have some handy bits and bobs for you to use.
If you are lucky you may even find a damaged science research lab. Outlook for mac 2016 sync errors won%27t stop. Who know what they were up to in there.

Using super material you can unlock sub dimensional pockets in space to stack basically everything.
Requires research per item and contained and uncontained in Assemblers MK 4+

These interesting yet hostile creatures turn out to be surprisingly useful, Not alive but in the form of juice or their composite parts. Not readily consumable but you can use their hard shell's for extremely useful somewhat regenerative materials, their ooze has some very handy properties. Time to start farming!

The aquatic life is not without it's uses either. Use their oils or juices for medicinal reasons.

Use biter neural toxin to turn you foes into friends. Oh and then there is the old droid tech, not perfect but keeps you company and can perform simple tasks like collecting, scouting, attacking, building and maintenance.

You can now recycle your unwanted goods, you just have to deal with a little waste material. But to offset the pollution and keep the natives happy you can clean the air as you go.

Honktown

https://mods.factorio.com/mod/modmash
https://mods.factorio.com/mod/coffee
https://mods.factorio.com/mod/spaghetti
https://mods.factorio.com/mod/mininukes
https://mods.factorio.com/mod/heroturrets